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The purpose of Jademoon is to enable our members to enjoy online gaming together, emphasizing respect, camaraderie, tradition, community, maturity, and fair-play, while encouraging creative RP, PvP sportsmanship, and PvE challenges. Jademoon is a general gaming guild that has been operating since 1997 through as many and more games, with male and female members from all over the world. Most of us are in our 20s, 30s, and 40s nowadays, though we boast college students and grandparents alike. Due to our long experience as a guild in so many games and our focus on real-life over gaming, we recognize that no game is permanent, and thus we discourage applicants who are more interested in the game-of-the-month than in us. Jademoon is led by a Guildmaster and up to four appointed officers, each managing a coterie of members and various specific duties. They are expected to work together as a team to lead the guild and uphold guild standards. While the specific duties of each officer shift from game to game, their basic roles (if not their holders) remain constant. The Guildmaster is responsible for communication and RP coordination as well as anchoring the other officers; the Warmaster oversees guild events with an emphasis on guild PvP when possible; the Spymaster acts as the guild intelligence agent and diplomat to outside groups, websites, and alliances; the Quartermaster manages guild craftsmen, treasuries, and assets; and the Oathmaster handles all recruiting issues and membership adjudication. Check out the contact page for a list of current officers and how to get in touch with them. Led by the officers but outranking recruits are Moonies -- full members, all of equal rank. Generally, the rights held by full members over recruits and outsiders include access to private structures and communications (channels and forums); the right to vote in guild matters of import (recruiting and alliances); and the honor of wearing guild emblems and tags. In larger games with RP elements, we further divide the membership into RP'd divisions, which may be joined upon becoming a full member, usually during the ceremony. While we no longer require our members to place all alts within our guilds in our active factions, we do expect members to prioritize our guild over others, to avoid conflicts of time and interest, and to display our guildtag with pride. Please see our roster page for membership lists. Jademoon will generally charter only one primary faction in one game at any time, subject to the discretion of the current officers. Game-specific charter rules remain in effect until a game's faction is officially retired by the officers, which usually occurs when membership and interest in the game has dipped dramatically. We do not regulate members' affiliations outside our primary game, presuming they do do not conflict with the interests of the guild. Members given permission to host a Jademoon faction in a non-primary game are generally restricted to non-recruiting status. Every full active member receives an equal vote in major amendments to the charter, in all recruiting matters, and on all political alliances. Minor decisions are left to the discretion of the active leadership. Excepting those pertaining to recruiting and admissions, all votes are won by a simple majority, though consensus is the goal. The Guildmaster retains the power of veto on all non-recruiting votes, but her veto can be overridden by a three-quarters majority of members or the unanimous agreement of the remaining officers. Members are encouraged to make suggestions to improve the guild; those who do not participate effectively waive their right to complain. Participation is expected of our members across all our communication tools, including the forum, IRC channel, Mumble, and in-game chat channels, as relevant. Members must maintain a functional email address or one will be provided. Ideally, members should adventure together when possible, and attendance at formal guild events and guild meetings is expected of online members. We do understand, however, that real life always comes first -- just keep us posted. If a member must go inactive, he should notify the guild or officers by forum, PM, or email. He will lose game-specific voting rights but will retain the other privileges of full membership, provided he maintains contact. Members who vanish without notice, depart in bad standing, or fail to keep in touch must make a suitable application to the officers and undergo a trial period before reinstatement will be considered. We expect our members to be respectful, mature adults (regardless of age) with a strong sense of humor and proportion. Members should conduct themselves with dignity while gaming, as every member's behavior reflects on the rest of the guild. Griefing, cheating, harassment, lying, compromising security, betraying private guild communications, disregarding treaties, insubordination, hostility towards allies and innocents, and disrespect towards fellow members are all grounds for disciplinary action or removal. Please don't make us do that. Any personal conflicts that negatively affect guild affairs will be investigated and dealt with by the officers. RP'd PvP combat and IC hostility is completely acceptable, as long as the line between RP and reality is not blurred; in fact, we ask members to make an effort to RP, to distinguish between IC and OOC, and to work with other RPers to ensure that everyone has a good time. We're cooperative, not competitive, RPers, and we do enjoy realistic RP, but not at the expense of entertainment, so RP police begone. We issue uniforms (or their equivalent) to all members and recruits in all games that support such customization. They are not required of full members except at certain RP events, although the traditional orange is mandatory for our recruits, game permitting. In WoW, we have a standard tabard consisting of a crescent moon on a midnight blue field of stars, bordered in jade leaves; in UO, our uniforms are generally "DE blue"; in Camelot, we wear the eye-symbol over quartered blue and white; in SWG, we maintain an elaborate black and olive green uniform combining padded armor and striped pants; in WAR and LOTRO, we stick to our traditional jade green; in GW, we bear a blue and green cape with a silver moon sigil; in CoH and CoV, we use green and black under dueling moon emblems; and so on. Launching a new faction generally necessitates discussion and voting on a new symbol or uniform. The officers reserve the right to implement a dues system to fund guild buildings, events, loans, vaults, and other fees and necessities, as dictated by the current game and faction. The current Quartermaster will coordinate with the membership to determine the appropriate amount of dues/taxes/tithes necessary to fund the guild's endeavors. He will then collect the dues at appropriate intervals if the game does not provide an automatic means of doing so; maintain and administer a guild vault or other location to store items or funds whether or not one is not provided by the game mechanics; and record transactions as needed on the private forums for the review of the guild. Members are expected to pass down gear and excess resources to needy members and assist in making us self-sufficient insofar as tradeskills. We tend to follow a general policy of need-before-greed when it comes to looting, though officially, we leave loot policies up to individual event leaders. Whether or not we recruit in a specific game (and what we'll require from recruits) will be up to the Oathmaster. Generally, we seek to recruit likeminded friends and family whose interests lie in the fellowship of the guild and who are looking for a permanent home rather than a layover in one game or another. To join, a potential recruit needs to find an active Moonie willing to sponsor him. Full details on what is expected from the recruit (including the application) can be found on our recruiting page. It is the responsibility of the sponsor to herd his recruit, not the Oathmaster's. The Oathmaster will, however, interview the new recruit and keep track of the recruit's progress in our private forum. Members are encouraged to give feedback on the recruit as his trial period progresses. After all requirements are met and the designated time is up, the Oathmaster will start a week-long vote on the recruit's admittance. That vote can be won by a simple majority with no dissensions or a three-quarters majority if dissensions arise. A failed vote or an overabundance of abstentions or dissentions will necessitate further discussions and measures as determined by the Oathmaster. If the vote passes, the Oathmaster and Guildmaster will (in some games) organize an in-game promotion ceremony to formally induct the recruit into the guild as a full member and assign him the proper rights and permissions across various guild assets. |